/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.services.TradeService;


/**
 * @author MrPoke
 */
public class CM_BUY_TRADE_IN_TRADE extends AionClientPacket {

    private int sellerObjId;
    private int itemId;
    private int count;

    /**
     * @param opcode
     */
    public CM_BUY_TRADE_IN_TRADE(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        sellerObjId = readD();
        itemId = readD();
        count = readD();
        //Have more data,  need ?:)
    }

    @Override
    protected void runImpl() {
        Player player = this.getConnection().getActivePlayer();
        if (count < 1)
            return;
        TradeService.performBuyFromTradeInTrade(player, sellerObjId, itemId, count);
    }

}
